About

Hi! I'm Hannah. I'm a software developer with 8+ years of experience creating virtual reality, mobile, and web applications within enterprise and startup environments for a wide variety of client and customer needs.

I love creating immersive apps and experiences with purpose and playing with the latest XR toys and spatial computing technologies.

When I'm not at the computer or inside of a headset, you can find me taking classes at the arts center or enjoying live music somewhere in Phoenix.

What I Do

  • XR Development

    Using the latest technologies to create powerful immersive experiences. 5+ years experience developing VR experiences and simulations with Unity.

  • Spatial Computing

    Researching and experiementing with methods and technoglies for novel applications, including: VisionOS, generative AI, spatial media, and more.

  • Mobile apps

    3+ years experience developing and distributing iOS apps using a variety of native and cross-platform tools including Unity, Swift, and Ionic.

  • Development Practices

    Attended several Agile bootcamps and applied those lessons to plan projects across departments, implement, deploy, and verify with automated tooling.

Top Skills

  • Unity
    80%
  • iOS
    70%
  • Agile Methodologies
    90%
  • Automated Testing
    60%
  • Cross-Platform Development
    80%

Resume

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Work Experience

  1. Developer @ Emblematic Group

    Feb 2023 — Current

    Completing the development of an AR documentary application for the National Center for Civil and Human Rights in a collaboration with Arizona State University. Overhauled the application narrative flow system to support new types of interactions and animations. Simple creation and modification of models and animations using Blender. Optimize system for volumetric video delivery. Deliver demos to business partners weekly and incorporate feedback into application development. (Contract Position)

  2. Lead Developer @ Baltu Technologies

    Oct 2021 — Jan 2023

    Responsible for overseeing the development of iOS and VR applications. Led the development of Superdoc, a Unity-based training and knowledge-sharing platform for capturing and distributing information via text, image, video, audio, and 3D objects. Created immersive VR applications for Meta Quest, including a guided tour of a concept aerospace facility and a career exploration experience for students. Manage the development process from requirements gathering to deployment, while utilizing the latest technologies and best practices. Manage deployment and distribution of iOS App Store and Meta App Lab applications. Conducted research on new technologies including generative AI tools and upcoming devices and methods for capturing, sharing, and viewing 3D media.

  3. iOS Developer @ State Farm (Sundial)

    Jan 2020 — Oct 2021

    Develop and maintain the iOS app for Sundial, State Farm's caregiving platform. Collaborate and consult with design, legal, and business partners to streamline workflows and improve the user experience. Served as the iOS lead on several major projects that correspond to changes in Sundial's business model. Maintain dependencies, upgrades to new iOS/XCode versions, and documentation. Contribute to market research and feature design.

  4. Intern @ State Farm RED Labs

    2015 — 2019

    Interned for 5 consecutive Summers with various teams in the Systems and R&D departments. Maintained and expanded the automated integration test suite for customer authentication. Developed multiple VR training apps for insurance agents using Unity built for Windows MR. Conducted experiments to determine the efficacy of VR training simulations and traditional training mediums and developed interactive dashboards to display usage data.

Projects

  1. Unity Developer @ Infinite Frame Media

    Jan 2020 — Current

    Developed a VR documentary experience called "The Choice" on a part-time, volunteer basis. Created a flexible event framework that allows creative partners to change the flow of the story and manage media using the Bolt scripting system. Audience Award winner at SXSW 2022, Games for Change Best XR for Change Experience 2022, and nominated for 2023 Canadian Screen Award (Best Immersive Experience, Non-Fiction).

Patents

  1. Systems and methods for automatic detection of gig-economy activity

    Patent No. 11663675

    Issued May 2023

    Designed systems relating to automatically detecting the activity of gig-economy workers for insurance purposes. Developed with the product team during my time at State Farm in 2020.

Education

  1. Texas Tech University

    2016 — 2019

    Bachelor's of science in Computer Science with a minor in Mathematics. Graduated as the highest ranking graduate with a 4.0/4.0 GPA.

Contact

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